Dark Souls 3 Patch Download Reddit

A new patch for Dark Souls 3 has been released today, updating the game to version 1.10. Among other things, this patch ‘fixes’ the ability to buff certain weapons you weren’t supposed to be able to (via ‘tumblebuffing’), and display glitches related to the spell system (‘dartcasting’).

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Tumblebuffing involved making use of an animation queue glitch to, basically, perform a roll, do your sorcery buff, but also switch weapons to a (usually) non-buffable one at the same time. It was apparently handy for speed runners. I’m less sure what ‘dartcasting’ really is, but this patch means it probably won’t work any more.

Here are the patch notes. If you missed the Dark Souls 3 Ringed City DLC trailer earlier, that can be seen over here. It’s pretty heavy on the spoilers though.

Dark Souls 3 Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. Sign in Help. Sign in Help. Media & Community. Streams Index. Patches and Patch Notes for Dark Souls 3 and its regulations are listed below. Battle against fearsome enemies and bosses with a variety of weapons and magic through a mysterious land riddled with secrets.Dark Souls III once again gives gamers the trademark sword and sorcery combat and rewarding action RPG gameplay.

  • Fixed issue where a player could invade another player during a boss battle.
  • Fixed issue where an enchantment could be applied to weapons which normally could not be enchanted.
  • Fixed issue where, when items are used while casting magic, display glitches could occasionally occur.
  • Fixed issue where it was possible to cancel immediately into a second magic spell after casting the first one.
  • Fixed issue where the first part of a skill action could be skipped.
  • Fixed issue where a single item could be used indefinitely.
Posted byReddit
May the Flame guide thee!
2 years ago

Hello everyone,

A brand new big patch coming out! When, you ask?

---STEAM (Ap. 12)PS4 (Ap. 12)XB1 (Ap. 14)
JST5pm to 7pm10am to 12pm10am to 4pm
CEST10am to 12pm3am to 5am3am to 9am
PDT6pm to 8pm6pm to 8pm6pm to 12am

So let's get into the subject right away!

EDIT: I've added some changes in bold

Changes:

  • Addition of the arena 'Round Plaza' to the Undead Match (yes, finally! The flat arena! Screenshots coming hopefully tomorrow as well) > Screenshots available here: http://imgur.com/gallery/O4ePE

  • Fixed a bug where players could invade hosts during a boss fight

  • Fixed a bug where disabled items could be used

  • Fixed a bug where 'Spear of the Church' would be summoned outside the boss battle area

  • Fixed a bug where red phantoms could be summoned after the appearance of a 'Darkmoon Blade' or 'Blue Sentinel'

  • Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons

  • Up to a total of two 'Darkmoon Blades' or 'Blue Sentinels' can now be summoned during online multiplayer

  • When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)

  • Increased the level range at which 'Darkmoon Blades' and 'Blue Sentinels' can be matched (details available below)

  • Increased drop rate of 'Seed of a Giant Tree', reduced the number that can be carried and greatly reduced the duration of its effect (UPDATE: The reduction is REALLY important... Like less than a minute I've been told ;))

  • Fixed an issue where some weapon skill animations could be used with other weapons

  • It is now easier to be interrupted when using most weapon skills

  • Reduced the absorption bonus during the latter half of 'Perseverance' weapon skill

  • Increased tracking on attack animations for 'Pike' category weapons

  • Increased stamina damage dealt by 'Fist' category weapons

  • Added a small window where damage taken is increased after initiating a parry with 'Fist' and 'Claw' category weapons

  • Reduced damage of 'Gargoyle Flame Spear' and 'Dragonslayer Spear'

  • Increased poise effect with 'Lothric Knight Long Spear'

  • Added Faith scaling to 'Sunlight Straight Sword' and 'Yorshka's Spear', and reduced Strength and Dexterity scaling accordingly

  • Reduced critical damage of 'Crow Quills'

  • All attacks from 'Rose of Ariandel' can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise

  • Fixed a bug where the second L1(LB) combo attack when two-handing 'Onikiri and Ubadachi' was not dealing thrust damage

  • Fixed a bug where bleed effect for 'Pontiff Knight Great Scythe' wasn't displaying in the menus

  • Fixed a bug where weapon skill 'Quake' of 'Quakestone Hammer' would deal more damage than intended to 'Spear of the Church'

  • Reduced damage of 'Dark', 'Fire' and 'Raw' infusions for 'Lothric Knight Greatsword'

  • Reduced damage of 'Dark' and 'Fire' infusions for 'Murky Hand Scythe' and 'Dragonslayer's Axe'

  • Increased the charge rate for effects that trigger on continuous attacks (e.g. 'Pontiff's Right Eye', 'Old Wolf Curved Sword', 'Carthus Beacon')

  • Re-adjusted damage and scaling for 'Simple', 'Crystal', 'Fire', 'Chaos', 'Lightning', 'Dark', 'Deep', 'Blessed' weapon infusions that were changed in Regulation Version 1.32

  • Increased stamina consumption of the sorceries 'Magic Shield' and 'Great Magic Shield'

  • Increased FP consumption of the sorcery 'Great Magic Shield'

  • Increased FP and stamina consumption, and reduced duration of the sorcery 'Hidden Body' (UPDATE: this is indeed a nerf, but the spell allows to bypass a lot of areas. It's meant to be situational, which this change reflects)

  • Reduced stamina consuption and increased duration of the miracles 'Great Magic Barrier' and 'Vow of Silence'

  • Reduced FP consumption of the miracle 'Great Magic Barrier'

  • Fixed a bug where the amount of healing received from the miracle 'Lifehunt Scythe' would always be dependant on the Spellbuff value of the weapon equipped in the right hand slot

  • Reduced the effectiveness of 'Carthus Bloodring'

  • Reduced the absorption penalty when wearing 'Prisoner's Chain'

  • Fixed other various issues

So, in a nutshell: bye-bye Force+Throwing Knife glitch! Infusions have been readjusted following the 1.32 mistakes. A nice buff for invaders!

Plus, I've a got a surprise! New matchmaking rules? Here they are!

JOLLY COOPERATION

TypeUpper LimitLower Limit
Sign summonsSL + 10 + ( SL * 0.1 )SL - 10 - ( SL * 0.1 )
Way of the BlueSL + 15 + ( SL * 0.1 )SL - 15 - ( SL * 0.1 )

SL = Host level

INVASIONS

TypeUpper LimitLower Limit
Dark SpiritSL + 20 + ( SL * 0.1 )SL - ( SL * 0.1 )
Mound MakerSL + 20 + ( SL * 0.15 )SL - ( SL * 0.1 )
CovenantSL + ( SL * 0.1 )SL - 20 - ( SL * 0.2 )

Reddit Dark Souls Board Game

SL =Invader's level for Dark Spirit / Moundmaker and Host's Level for Covenants.

Dark souls 3 patch download

Maximum Weapon Level

Dark Souls 3 Patch Download Reddit
HostGuest
01
12
23
34
46
57
68
79
810
910
1010

Dark Souls 3 Patch Download Reddit Download

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