A new patch for Dark Souls 3 has been released today, updating the game to version 1.10. Among other things, this patch ‘fixes’ the ability to buff certain weapons you weren’t supposed to be able to (via ‘tumblebuffing’), and display glitches related to the spell system (‘dartcasting’).
Tumblebuffing involved making use of an animation queue glitch to, basically, perform a roll, do your sorcery buff, but also switch weapons to a (usually) non-buffable one at the same time. It was apparently handy for speed runners. I’m less sure what ‘dartcasting’ really is, but this patch means it probably won’t work any more.
Here are the patch notes. If you missed the Dark Souls 3 Ringed City DLC trailer earlier, that can be seen over here. It’s pretty heavy on the spoilers though.
Dark Souls 3 Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. Sign in Help. Sign in Help. Media & Community. Streams Index. Patches and Patch Notes for Dark Souls 3 and its regulations are listed below. Battle against fearsome enemies and bosses with a variety of weapons and magic through a mysterious land riddled with secrets.Dark Souls III once again gives gamers the trademark sword and sorcery combat and rewarding action RPG gameplay.
- Fixed issue where a player could invade another player during a boss battle.
- Fixed issue where an enchantment could be applied to weapons which normally could not be enchanted.
- Fixed issue where, when items are used while casting magic, display glitches could occasionally occur.
- Fixed issue where it was possible to cancel immediately into a second magic spell after casting the first one.
- Fixed issue where the first part of a skill action could be skipped.
- Fixed issue where a single item could be used indefinitely.
Hello everyone,
A brand new big patch coming out! When, you ask?
--- | STEAM (Ap. 12) | PS4 (Ap. 12) | XB1 (Ap. 14) |
---|---|---|---|
JST | 5pm to 7pm | 10am to 12pm | 10am to 4pm |
CEST | 10am to 12pm | 3am to 5am | 3am to 9am |
PDT | 6pm to 8pm | 6pm to 8pm | 6pm to 12am |
So let's get into the subject right away!
EDIT: I've added some changes in bold
Changes:
Addition of the arena 'Round Plaza' to the Undead Match (yes, finally! The flat arena! Screenshots coming hopefully tomorrow as well) > Screenshots available here: http://imgur.com/gallery/O4ePE
Fixed a bug where players could invade hosts during a boss fight
Fixed a bug where disabled items could be used
Fixed a bug where 'Spear of the Church' would be summoned outside the boss battle area
Fixed a bug where red phantoms could be summoned after the appearance of a 'Darkmoon Blade' or 'Blue Sentinel'
Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
Up to a total of two 'Darkmoon Blades' or 'Blue Sentinels' can now be summoned during online multiplayer
When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
Increased the level range at which 'Darkmoon Blades' and 'Blue Sentinels' can be matched (details available below)
Increased drop rate of 'Seed of a Giant Tree', reduced the number that can be carried and greatly reduced the duration of its effect (UPDATE: The reduction is REALLY important... Like less than a minute I've been told ;))
Fixed an issue where some weapon skill animations could be used with other weapons
It is now easier to be interrupted when using most weapon skills
Reduced the absorption bonus during the latter half of 'Perseverance' weapon skill
Increased tracking on attack animations for 'Pike' category weapons
Increased stamina damage dealt by 'Fist' category weapons
Added a small window where damage taken is increased after initiating a parry with 'Fist' and 'Claw' category weapons
Reduced damage of 'Gargoyle Flame Spear' and 'Dragonslayer Spear'
Increased poise effect with 'Lothric Knight Long Spear'
Added Faith scaling to 'Sunlight Straight Sword' and 'Yorshka's Spear', and reduced Strength and Dexterity scaling accordingly
Reduced critical damage of 'Crow Quills'
All attacks from 'Rose of Ariandel' can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
Fixed a bug where the second L1(LB) combo attack when two-handing 'Onikiri and Ubadachi' was not dealing thrust damage
Fixed a bug where bleed effect for 'Pontiff Knight Great Scythe' wasn't displaying in the menus
Fixed a bug where weapon skill 'Quake' of 'Quakestone Hammer' would deal more damage than intended to 'Spear of the Church'
Reduced damage of 'Dark', 'Fire' and 'Raw' infusions for 'Lothric Knight Greatsword'
Reduced damage of 'Dark' and 'Fire' infusions for 'Murky Hand Scythe' and 'Dragonslayer's Axe'
Increased the charge rate for effects that trigger on continuous attacks (e.g. 'Pontiff's Right Eye', 'Old Wolf Curved Sword', 'Carthus Beacon')
Re-adjusted damage and scaling for 'Simple', 'Crystal', 'Fire', 'Chaos', 'Lightning', 'Dark', 'Deep', 'Blessed' weapon infusions that were changed in Regulation Version 1.32
Increased stamina consumption of the sorceries 'Magic Shield' and 'Great Magic Shield'
Increased FP consumption of the sorcery 'Great Magic Shield'
Increased FP and stamina consumption, and reduced duration of the sorcery 'Hidden Body' (UPDATE: this is indeed a nerf, but the spell allows to bypass a lot of areas. It's meant to be situational, which this change reflects)
Reduced stamina consuption and increased duration of the miracles 'Great Magic Barrier' and 'Vow of Silence'
Reduced FP consumption of the miracle 'Great Magic Barrier'
Fixed a bug where the amount of healing received from the miracle 'Lifehunt Scythe' would always be dependant on the Spellbuff value of the weapon equipped in the right hand slot
Reduced the effectiveness of 'Carthus Bloodring'
Reduced the absorption penalty when wearing 'Prisoner's Chain'
Fixed other various issues
So, in a nutshell: bye-bye Force+Throwing Knife glitch! Infusions have been readjusted following the 1.32 mistakes. A nice buff for invaders!
Plus, I've a got a surprise! New matchmaking rules? Here they are!
JOLLY COOPERATION
Type | Upper Limit | Lower Limit |
---|---|---|
Sign summons | SL + 10 + ( SL * 0.1 ) | SL - 10 - ( SL * 0.1 ) |
Way of the Blue | SL + 15 + ( SL * 0.1 ) | SL - 15 - ( SL * 0.1 ) |
SL = Host level
INVASIONS
Type | Upper Limit | Lower Limit |
---|---|---|
Dark Spirit | SL + 20 + ( SL * 0.1 ) | SL - ( SL * 0.1 ) |
Mound Maker | SL + 20 + ( SL * 0.15 ) | SL - ( SL * 0.1 ) |
Covenant | SL + ( SL * 0.1 ) | SL - 20 - ( SL * 0.2 ) |
Reddit Dark Souls Board Game
SL =Invader's level for Dark Spirit / Moundmaker and Host's Level for Covenants.
Maximum Weapon Level
Host | Guest |
---|---|
0 | 1 |
1 | 2 |
2 | 3 |
3 | 4 |
4 | 6 |
5 | 7 |
6 | 8 |
7 | 9 |
8 | 10 |
9 | 10 |
10 | 10 |