Enemy Territory Quake Wars Patch Download

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A new update has been released for the game 'Enemy Territory: Quake Wars', this update fixes a lot of bugs in both single and multi player modes, as well it has lots of game play tweaks.

'The wait is over! The Enemy Territory: QUAKE Wars 1.4 update is now available via the in-game updater and the download sites below. You can read the full changelog by clicking the 'read more' link.'

Change log:

    Front End
  • Hot Servers listing added to the server browser (includes listing of number of players considering joining the server)
  • Server browser now updates player count the instant somebody chooses to connect to it
  • Added panel to the server browser screen that displays the users stats and awards progress
  • Ticker on server browser screen now links to external web sites
  • New options available on Play Computer screen
  • Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc)

    Play Computer

  • New Tutorial mode with pre-set bot skill levels
  • Key tooltips now briefly pause the game in tutorial mode to help lead the player
  • Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate
  • Additional new tooltips
  • Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives

    General

  • Head hitbox for player models adjusted, damage now scales better based on accuracy
  • New VO added for tooltips
  • Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message
  • Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player
  • Spawning vehicles are now static until used by a player to avoid exploiting
  • Mines are now highlighted by green or red dots on the HUD
  • Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows
  • Vampire Strike beacon smoke effect has been updated
  • Revive missions for Medics/Technicians are now Tasks
  • Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause'
  • Player models on the limbo menu now rotate 360 degrees when a class is first selected
  • Buttons added to mute limbo menu voice tutorial
  • End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer)
  • Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups)
  • Deployables now display the owner's name on Crosshair info
  • New HUD icons for parachuting/air-shield and Third Eye Camera
  • Reduced decoy fire rate on Tormentor and Anansi
  • Reload time increased on Anansi Rockets and Tormentor Plasma Cannon
  • Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon
  • Re-balanced Anansi and Tormentor XP
  • Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable
  • Slightly updated effects on Violator
  • Sniper Rifle and Railgun trails are now more obvious/longer duration
  • Stroybomb reload time increased slightly
  • Adjusted the point at which the attacking team gets a reduced spawn time
  • Progress decay on some objectives has been adjusted
  • Player's now receive a warning when a turret is targeting them or when they have triggered a mine
  • Added more support for loading mods
  • A message is printed on the HUD when someone finishes hacking a shield generator
  • The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour
  • 'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer
  • Workaround for certain ISPs filtering out legitimate authentication and match making packets
  • Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range)
  • Text declarations now take priority over binary ones to make mod development easier
  • WriteJumpStartDemo now overwrites existing files
  • Added local stats tracking for offline play
  • Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells
  • Added green repair indicators if someone repairs your vehicle.
  • The icarus is now more forgiving to lock on to
  • The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed.
  • MCP does not take damage unless it can move
  • MCP driver can now remain inside the MCP when it is disabled
  • MCP driver MG cannot be used when the MCP is disabled
  • Shotgun pellet count reduced and fire rate increased
  • Assault Rifle and Lacerator base weapon accuracy increased
  • Sprinting will now pull you out of sighted/scoped mode
  • APT turrets now have a 1.5 second delay before it starts turning towards the player.

    ETQW:TV

  • Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable
  • Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable
  • The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified
  • Use ri_maxViewers to control viewer slot limit for repeater servers
  • Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword
  • Repeater server name can be controlled by ri_name
  • Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat
  • Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key
  • Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays
  • Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1
  • For additional information on the ETQW TV feature, please see the ETQW TV Readme file.

    Bug Fixes

  • Fixed saving some passwords causing the local account to be corrupted
  • Fixed typing quickly scrambling user input
  • Fixed typing while holding down Shift sometimes causing text overwrites
  • Fixed low apparent texture quality if texture quality settings were below the baseline
  • Fixed an intermittent crash on startup during the 'Loading UI...' stage
  • Fixed crash when loading a map on ATI brand cards
  • Fixed serverInfo command incorrectly reporting server status
  • Fixed filters being applied to History and Favorites list
  • Fixed auto-updater being used when running from the Steam version of the game
  • Fixed ServerLauncher not reloading the last opened profile
  • Fixed ServerLauncher not properly setting the mod
  • Fixed being able to corrupt user chat history
  • Fixed a crash when deleting the last item in the replay list
  • Fixed sometimes being able to send empty messages when chatting
  • Fixed jittery bots & vehicles when playing against the computer with unlockFPS on
  • Fixed clipping through ceiling when getting out of the Husky in specific locations
  • Fixed Player.cpp bad floating point dump-to-console error
  • Fixed GDF deployable 'jerk' on landing
  • Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only
  • Fixed infiltrator being able to teleport without having full charge
  • Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping
  • Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles
  • Fixed loading screen sometimes showing previous server's information
  • Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files
  • Fixed offline friends in the friends list incorrectly appearing as if they were on a server
  • Fixed 5.1 and 7.1 audio not working in certain surround configurations
  • Fixed mouse buttons not being swapped correctly when the raw input api was used
  • Fixed autocompletion not working in certain situations for files that exist in PK4s
  • Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound
  • Fixed projection matrix jittering being applied in cases where it shouldn't (for example, waypoint icon coordinate calculation)
  • Fixed not always clearing the fireteam name edit box before opening it.
  • Fixed 'create' on fireteam menu when trying to create more than 8 fireteams.
  • Fixed playing OOB tooltip even though player was dead.
  • Fixed inverted 'blocked you'/'unlbocked you' tooltips in the friends list.
  • Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab.
  • Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance.
Download: Enemy Territory: Quake Wars - Patch 1.4
View: Announcement
(Redirected from ETQW)
Enemy Territory: Quake Wars
Developer(s)Splash Damage[a]
Publisher(s)Activision
Director(s)Paul Wedgwood
Producer(s)Kevin Cloud
Neil Postlethwaite
Designer(s)Matt Wilson
Mark Fry
Programmer(s)John Carmack
Arnout van Meer
Artist(s)Richard Jolly
Francis Hobbins
Peter Boehme
Composer(s)Bill Brown
SeriesQuake
Engineid Tech 4
Platform(s)Windows
Linux
Mac OS X
PlayStation 3
Xbox 360
Release
  • Microsoft Windows
    • PAL: September 28, 2007[1][2]
  • Linux
    • WW: October 19, 2007[4]
  • Mac OS X
  • PlayStation 3 & Xbox 360
    • NA: May 27, 2008[9][10]
    • EU: May 30, 2008[8]
    • AU: June 6, 2008
Genre(s)First-person shooter
Mode(s)Multiplayer

Enemy Territory: Quake Wars is a first-person shootervideo game developed by Splash Damage and published by Activision for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360.[11] The prequel to Quake II, Quake Wars is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. It is the second multiplayer-focused game in the Quake series after Quake III Arena.

Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft as well as multiple AI deployables,[12] asymmetric teams, much bigger maps and the option of computer-controlled bot opponents. Unlike the previous Enemy Territory games, Quake Wars is a commercial release rather than a free download.

Enemy Territory: Quake Wars received mostly positive reviews upon release, although it received some criticism on consoles.

Since 2011, the rights to the game have reverted to ZeniMax Media.[13]

Enemy Territory Quake Wars Patch Download Free

  • 2Development

Gameplay[edit]

Quake Wars is a class-based, objective focused, team-oriented game. Teams are based on human (GDF) and alien (Strogg) technology. While the teams are asymmetrical, both sides have the same basic weapons and tools to complete objectives. Unlike other team-based online games (such as the Battlefield series), the gameplay is much more focused on one or two main objectives at once, rather than spread all over the combat area. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode.

Each player class normally has new objectives show up during game play, many times based around the specific capabilities of that class. The game also has the capability to group players into fireteams for greater coordinated strategy. These fireteams can be user created or game generated depending on the mission selected by the player.

The game has an experience points (XP) rewards system in place, which rewards every player some points depending on the mission completed. This accumulated XP later leads to unlocks which may vary from availability of new equipment/weapons to abilities like faster movement or more accurate weapons.[14] These rewards are reset to zero after the completion of every campaign, which consists of three unique maps, all with a common locale/region.

Development[edit]

Enemy Territory: Quake Wars was first announced through a press release on May 16, 2005.[15] The public beta opened to FilePlanet paid subscribers on June 20, 2007 and to nonpaying members on June 23, 2007. There were also beta keys given out for a limited time exclusively at QuakeCon 2007. The public beta ended on September 25, 2007. A second build of the beta was released on August 3, 2007. It features a new map entitled Valley to replace Sewer and several changes to the game code to improve performance and implement new features. This map was featured in tutorial videos released prior to the beta, and was the map made available to play at QuakeCon 2006. The Valley map is based on a real Earth location: Yosemite Valley.[16]

Enemy territory quake wars for mac

A PC demo for Windows was released on September 10, 2007 and for Linux on October 16, 2007 also featuring the map Valley. The full Linux version was released on October 19, 2007. A Mac OS X client has also been released. In January 2008, a new updated version (2.0) of the demo was released. The updated demo includes changes introduced in the 1.4 patch such as 'tutorial mode'. The original 1.0 demo is no longer supported and should not be downloaded. The final retail version was first released on September 28, 2007 for Windows. The initial Linux release, created by id Software employee Timothee Besset, was made available three weeks later on October 19, 2007. As of 2017, Quake Wars is the most recent id Software game to have received a Linux release.

MegaTexture[edit]

Quake Wars utilized a modified version of the id Tech 4 engine with the addition of a technology called MegaTexture, a new texture mapping technique developed by John D. Carmack of id Software.[17] The technology allows maps to be totally unique, without any repeated terrain tiles. Battlefields can be rendered to the horizon without any fogging, with over a square mile of terrain at inch-level detail, while also providing terrain-type detail that defines such factors as bullet hit effects, vehicle traction, sound effects, and so on. Each megatexture is derived from a 32768×32768 pixel image, which takes up around 3 gigabytes in its raw form (with 3 bytes per pixel, one byte for each color channel).

Marketing[edit]

A collector's edition of the game was released exclusively for Microsoft Windows on October 2, 2007 in North America and September 9, 2007 in Australia and Europe (in Europe the collector's edition was released as Premium Edition). The collector's edition features the game itself, 10 collectible cards (there are 12 cards, but the first two are only available via preorder) and a bonus disc, which contains concept art, HD videos, interviews, artwork, downloadable icons, ringtones and music tracks.[18]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings84%[19]
Metacritic84/100[20]
Review scores
PublicationScore
Eurogamer8/10[22]
GamePro4.5/5[21]
GameSpot8.5/10[23]
IGN8.5/10[24]

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On the review aggregator GameRankings, the PC version of the game had an average score of 84% based on 55 reviews.[25] On Metacritic, the game had a score of 84 out of 100 based on 52 reviews.[26] Kevin VanOrd of GameSpot gave the game a rating of 8.5/10.[27] Other reviews are generally very positive, scoring Quake Wars in the 8–9 (out of 10) range.[28] For the week ending September 29, 2007, Quake Wars was the best selling PC title in the United Kingdom according to the Entertainment and Leisure Software Publishers Association.[29] On October 17, 2007, after its top of the charts sale in the United Kingdom, Quake Wars debuted at a familiar #1 spot yet again in the United States. According to NPD group's top 10 best selling PC game charts, it managed to take the #1 spot.[30]Xbox 360 and PlayStation 3 reviews for the game were generally much less positive, with IGN giving the 360 version 6.1 and the PlayStation 3 version 5.3, citing game issues and inferior graphics to the PC version as causes for the lower score.

Wars

References[edit]

  1. ^badman (2007-08-07). 'ETQW to Hit Australia on September 28'. Enemy Territory: QUAKE Wars Official Community Site. Archived from the original on 2007-10-23. Retrieved 2008-06-07.
  2. ^ abbadman (2007-08-04). 'Enemy Territory: Quake Wars Release Date Announced'. Enemy Territory: QUAKE Wars Official Community Site. Archived from the original on 2008-05-18. Retrieved 2008-06-07.
  3. ^'id Press Conference & Carmack Highlights'. quakeunity.com. Archived from the original on 2007-08-23.
  4. ^'Enemy Territory: Quake Wars'.
  5. ^'Enemy Territory: Quake Wars'.
  6. ^'Enemy Territory: QUAKE Wars for the Mac Now Shipping'. Enemy Territory: QUAKE Wars Official Community Site. Archived from the original on 2008-03-23.
  7. ^'Enemy Territory: Quake Wars'. IGN.
  8. ^'ETQW coming to consoles May 27'. 2008-04-22. Retrieved 2008-04-22.
  9. ^'Enemy Territory: Quake Wars'.
  10. ^'Enemy Territory: Quake Wars'.
  11. ^'id Software confirms Enemy Territory: Quake Wars for next generation consoles'. activision.com.
  12. ^'Quake Wars Vehicles ETQW'. Archived from the original on 12 December 2007.
  13. ^'Post on Activision Assist'. Facebook. 2011-10-07. Retrieved 2013-07-23.
  14. ^'This is a write up on XP rewards posted in the official community for ET:QW'. Archived from the original on 2008-10-29.
  15. ^Eduardo Vasconcellos (2005-05-16). 'id Software Causes a Quake'. GameSpot. Retrieved 2007-10-02.
  16. ^Valley Map GuideArchived 2009-01-23 at the Wayback Machine 2007-09-06
  17. ^'Enemy Territory: Quake Wars Q&A'. Shacknews. 2006-04-28. Archived from the original on 2008-09-05. Retrieved 2009-08-07.
  18. ^Enemy Territory: Quake Wars Collectors Edition (with bonus) for PCArchived 2009-09-27 at the Wayback Machine
  19. ^'Enemy Territory: Quake Wars reviews'. GameRankings. Retrieved September 23, 2016.
  20. ^'Enemy Territory: Quake Wars reviews'. Metacritic. Retrieved September 23, 2016.
  21. ^'Review: Enemy Territory: Quake Wars'. GamePro. November 1, 2007. Archived from the original on November 23, 2008. Retrieved September 23, 2016.CS1 maint: BOT: original-url status unknown (link)
  22. ^Fahey, Rob (September 28, 2007). 'Enemy Territory: Quake Wars: These Are Hostile Waters'. Eurogamer. Retrieved September 23, 2016.
  23. ^VanOrd, Kevin (September 28, 2007). 'Enemy Territory: Quake Wars Review'. GameSpot. Retrieved September 23, 2016.
  24. ^Onyett, Charles (October 2, 2007). 'Enemy Territory: Quake Wars review'. IGN. Retrieved September 23, 2016.
  25. ^'Enemy Territory: Quake Wars Reviews'. GameRankings. Retrieved 2008-02-09.
  26. ^'Enemy Territory: Quake Wars (PC: 2007): Reviews'. Metacritic. Retrieved 2008-02-09.
  27. ^Kevin VanOrd (2007-09-28). 'Enemy Territory: Quake Wars for PC Review'. GameSpot. Retrieved 2007-10-02.
  28. ^'First Wave of ETQW Reviews and Awards'. Archived from the original on 2007-10-11.
  29. ^'Welcome to Ukie'.
  30. ^'Quake Wars Slays The Sims 2'.

Enemy Territory Quake Wars Patch Download Torrent

Notes[edit]

  1. ^Nerve Software developed the game for the Xbox 360 while Underground Development developed the game for the PlayStation 3.

External links[edit]

Enemy Territory Quake Wars Download

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