Pokemon Sun And Moon 1.2 Update Patch Download

The official patch for Pokemon Sun and Moon is now available in the Nintendo 3DS eShop. Released on 1/11/17, the 1.1 Update fixes a selection of issues for online and offline play — and using. May 17, 2017  NEW SHINY METHOD IN POKEMON SUN AND MOON! How to Get Shiny Pokemon in Pokemon Sun and Moon! - Duration: 12:20. ADrive 1,853,448 views. We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand. Pokemon Sun and Moon Special Demo Version Nintendo 3DS Demo Download [CIA / 3DS] Discussion in 'Pokemon Demos & Bonus Discs' started by InsaneNutter, Oct 18, 2016.

Quan

Vietnam
Posted September 18th, 2017
Info:
Hack of: PKM HeartGold & SoulSilver [US]
Release Date: March 29th, 2016
Latest Update: April 16th, 2016Moon
Status: Completed
The idea of making this hack started for several reasons. Several months ago, I completed Drayano’s Blaze Black 2, which is, honestly, the best Pokemon game I’ve ever played, and this made me wanna try out his other hack of HGSS. Thanks to MeroMero’s tutorial on adding the Fairy-type to HGSS, I was so inspired and started to think about making an expansion for Drayano’s famous hack Sacred Gold & Storm Silver in which I’d not only put in the Fairy-type, update the moves, but also introduce some of my ideas about new attacks, Pokemon changes and the more balance and fascinating new Type Chart. At first I thought I’d just make a mini hack with not so much changes for myself to enjoy as soon as possible, but as I progressed, new ideas kept popping up so I add them to the game. Today, when my hack had ended up with a significant amount of changes in Pokemon, Moves and the Type Match-Ups, I share it with anybody interested in returning to the nostalgic but also full-of-novelty Johto region.

POKéMON
The main point of all changes is to bring out the potential every Pokemon from rarely-used to over-used so that players can use their favorite Pokemon in tough battles. That also means, not only weaker Pokemon are made better (with reasonable stat boost, new moveset,…) the commonly-seen ones are given new abilities, moves or even type to create a fresher experience. Some notable type change include:
Fairy-type Pokemon: Beside 20 Fairy pokemon in gen VI official game, there are additionally 13 suitable Pokemon receiving Fairy as their secondary type (e.g., Meganium, Mareep line, Milotic, Misdreavus, etc.).
New Dragon-type Pokemon: Charizard, Onix, Steelix, Sceptile and Huntail.
• Other than that, some Pokemon have their type modified to match their appearance better (e.g., Gyarados – Water/Dragon, Seviper - Poison/Dark, etc.) and/or, hopefully, more competitively viable (e.g., Ledian – Bug/Fighting, Quilava & Typhlosion - Fire/Ground, Butterfree - Bug/Psychic, etc.).
Starters are now more competent with new abilities, moves and type changes such as Venusaur with Thick Fat, Blastoise with Drizzle, Feraligatr with Shed Skin, Sceptile with Adaptability, or the Water/Ice-type Empoleon with Snow Warning. However, to maintain the balance in game evolution level are raise to 25 for 2nd stage and 46 for final stage Pokemon, whose Lv-up rates are also changed to slow. I think it’s great to spend more time in game with the 1st and 2nd stage Pokemon.
All details are fully documented.


MOVES

There is a total of 157 moves receiving changes in this hack. Generally, there are 3 levels of change:
1. Slight adjustments in terms of power or accuracy.
2. More significant revamps such as type or category changes (e.g., Pay Day is now a special Steel-type move with 65 power while its ‘bonus-gold’ effect is still there). These moves are indicated in bold in the document and can now be learnt by much more suitable Pokemon when leveling up.
• Rarely-used early status moves such as Tail Whip, Sand Attack, Smokescreen,… are now either special or physical damaging moves with their effects kept unchanged. Leer is now an early way to get items from wild Pokemon in the first routes since they may now hold some useful items.
• Sonic Boom (Power: 15) and Power Whip (Power:30) now hits 3 times in a row with their power rising by 10 after each hit.
3. And lastly, 30 moves have been totally tranformed into new ones with new effects, type, and power. Some notable groups include:
  • Draining Moves: Draining Kiss, Vampiric Bite, Vampiric Aura, Purification and Cold Embrace.

  • Raise-all-stat Moves: Sacred Fire, Primal Light, Nature Grace and Lucky Break. All moves from this group (including Ancient Power, Silver Wind and Ominous Wind) have had their power and effect chance boosted to 72 and 20%, respectively. Lucky Break is the only move in this group having an increased priority and it’s only available to the Lv-up movesets of low-stat Pokemon.

  • Cool-looking-but-rarely-used moves such as Blast Burn, Frenzy Plant, Storm Blast, Fissure, Mist Ball,… have been greatly revamped for competitive use as well as distributed to the Lv-up moveset of many relevant Pokemon.
  • Random Effect Moves (like Tri Attack): Dragon Breath, Void Vortex and Ghost Punch
  • Gen 5 and 6 similar moves: PowerUpPunch, Volt Switch, Steam Shower (same as Scald), and some Fairy-type moves.

  • And lastly, two ‘theme’ moves of this hack: Sunraze and Moonraze have also been distributed to the movesets of 29 suitable Pokemon.


Check out the Pokemon Changes document to see which Pokemon can learn these new moves. In-game move description texts have also been changed to match the new effects. All details are carefully documented.

Type Match-Up Chart

There is a total of 32 changes made in the type chart, which also has its own document. Overall, the idea is to, hopefully, further balance the game as much as I can while also considering the logical factor. Not all changes come from my personal experience. There are also ideas that I gathered from fans in many discussion threads and then selected the ones that make sense to put in the game.
For example, while I was never really aware that Ice has actually been a horrible defensive type, I found out tons of players want a buff for this type on the internet. Therefore, I started to think which type should I made to be ineffective against Ice. While some people think it should be Ground, I finally decided that Ice resists Flying and Dragon because this make more sense to me. Ice-type Pkm, who usually have thick fur and resists to the cold, should also be able to resists wind-based attacks, right? Next, to keep the balance, I need to give Flying another type that it’s super effective (s.e.) against. It must be Water, who’s already supposed to be overpowered since Water-type pokemon usually can learn powerful Ice-type moves while also resisting many types. Logically, in real life, birds eat not only plants but also fish, so if Flying’s s.e. against Grass, it should also be s.e. against Water.
Other worth-mentioning changes revolve around the Water type. Offensively, Water is now s.e. against Electric (water breaks electronics), and Poison (water dilutes chemical sustances); ineffective against Flying (‘waterproof’ feathers); and deals normal damage to Rock. Defensively, this type is now weak to Poison and Flying; and no longer resists Ice. In a word, Water is now s.e. against 4 types, ineffective against 4 types, weak to 4 types and resists 3 types.

Notable changes are from the Fairy type. Offensively, Fairy is now s.e. against Dark, Ghost and Dragon; deals normal damage to Fire, Fight and Poison; and is ineffective against Normal, Grass and itself. To explain, I wanna turn the Fairy type into something ‘holier’ or more ‘sanctified’ so that it’ll fit better with the new moves such as Primal Light and Purification. And since fairies are supposed to be good creatures who protect nature, this type should deal less damage to Grass, Normal and itself. To balance the game, Fighting is now weak to Ghost and no longer resists Bug; and Ghost Pokemon are no longer weak to Ghost-type moves.
While both versions had all the changes and add-ons I mentioned above, there are still defferences. In SunGold, you’ll play with the followings:
• Original story of HGSS.
• Randomized Wild Encounter (with similar strength to the original so that it won’t break the game). However, I’ve modified it so that the Kanto, Hoenn, and Sinnoh starters will appear at the first 3 areas in game, Route 29, 30, and 46, respectively. Isn’t this great for Nuzlocke Challenge?
• Gym Leaders and Elite Four now all have mix-typed teams with increased difficulty and adjusted level curve.
• Instant Text Speed
• Prepare for this time ecountering Red cuz his Pokemon not only got the new moves, but also make you supprised for their enhanced power.
• Action Replay Codes supported. (You can find in it own document)

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And MoonSilver can be regarded as an expansion of Sacred Gold & Storm Silver since it maintains most of Drayano’s scripts. However, there are changes including the followings:
• Most trainers and Leaders’ Pokemon now have their movesets updated with the new moves.
• Gym Leaders’ Pokemon’s levels are slightly adjusted to further reduce the gap with player’s Pokemon’s levels. Falkner and Whitney’s first team now has 4 and 5 Pokemon, respectively, instead of 6. Some trainers as well as Gym Leaders have been given new Pokemon in their team, especially those who received substantial enhancement like starters. For instance, Lance (or Clair, I don’t remember clearly), who has the full-dragon team, now has one of his Dragonairs replaced with Sceptile, a new Dragon-type in this game.
• The places where you received Kanto starters and Sinnoh starters by Quiz Masters have been swapped so that Piplup (Water/Ice-type) or Turwig (who now learns a rock-type move very early) can assists you in the battle with Falkner. There is also a slim chance that you’ll now encounter Bulbasaur/Charmander/Squirtle in the morning/day/night at the very first place to catch wild pkm, route 29.
• Cynthia now gives you a Castform instead of an Eevee since I think having one of the eeveelutions (whose stats are too high for early game) would likely make the game less challenging. Don’t worry, you’ll still be gifted an Eevee later by Billy at Goldenrod City.
• Prepare for this time ecountering Red cuz his Pokemon not only got the new moves, but also make you supprised for their enhanced power.
• Action Replay Codes supported. (You can find in it own document)
• A note for those who’re playing this version, when you’ve progressed to Route 43, where an additional event of Drayano (which is indeed very cool) about Team Rocket taking over the Safari Zone takes place, remember to save often since the game may crash at any moment. Other than that, I’ve never had that kinds of issue in this game.
Bugs:
- In-game Pokedex may have bugs. It's best not to open it.

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- In SunGold, Prof. Oak will says: 'Welcome to PKM MoonSilver!...' Sorry ^^!
Patch Change Logs:
- April 16 Patch (both versions, download link updated):
1) Moves: Poison Gas self-damaging fixed, now works properly; Cold Embrace, Vampiric Aura and Vampiric Bite's power (70->75); Focus Blast's power/acc. (120/70->110/80); Crunch's acc./chance to lower Def. (95/20%->100/30%); Thunder Bolt's acc. (95->100); PowerUpPunch's acc./PP (90/10->95/15); Primal Light's power/chance to raise all stats (72/20%->90/10%).

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2) Fixed the issue where the Fairy-type icon not showing properly in SunGold.
- March 31 Patch (SunGold-only): Kanto Leaders' Pokemon now have the right movesets. Download link updated.
Download Link
https://drive.google.com/folderview?id=0B14JlYsxMtNqM1FGV0tlSHpiOUE&usp=sharing

Pokemon Sun And Moon 1.2 Update


Remember to patch them with clean HGSS [US] rom.
Credits and Special Thanks
:: Drayano for letting me use his hack as a base.
:: MeroMero for making the Fairy-type tutorial and helping me with the Fairy-type icon and solving errors.
:: JackHack for his useful tools.
And all the creators of PPRE and CrystalTiles.
If you've played this, I'd love to receive your feedbacks and ideas to make the game (or maybe future hacks) better.
Don't hesitate to post your comments!

Last year, to commemorate the release of Pokemon Gold and Silver on 3DS Virtual Console, The Pokemon Company gave players who purchased either title a free gift: a download code for the Mythical Pokemon Celebi. If you've yet to pick up one of the classic games, you can still do so and receive the free code, but you only have until the end of this week.

The free Celebi code will be given out with a purchase of Pokemon Gold or Silver until this Friday, September 21. This offer only applies to the Gold and Silver versions; Pokemon Crystal, which released on the 3DS Eshop several months after the other two Gen 2 titles, doesn't come with a free code as you're able to catch Celebi in the game after completing the main adventure.

The Celebi code can be redeemed in either Pokemon Sun and Moon or the newer Ultra Sun and Ultra Moon versions. Regardless of which game you claim it in, the Mythical Grass/Psychic-type comes at level 30 and knows the moves Heal Bell, Safeguard, Ancient Power, and Future Sight.

Redeeming the Celebi code is a bit trickier than usual, as you'll first need to go into the 3DS Eshop, access your Account Activity, and look through your receipt for Pokemon Gold or Silver to find the code. You'll then need to input that via the Mystery Gift option in your Gen 7 game of choice. You can see exactly how to redeem the code here.

You have until October 31, 2018 to redeem your Celebi download code. There are many other free Pokemon up for grabs right now as well, including a Shiny Poipole and the twin Eon Pokemon Latios and Latias. You can also see everything available now in our roundup of all the free Pokemon for Ultra Sun and Ultra Moon.