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Unofficial Skyrim Legendary Edition Patch is a mod for The Elder Scrolls V: Skyrim - Legendary Edition, created by Unofficial Patch Project Team
* The Unofficial Skyrim Legendary Edition Patch may not be included in any 'mod packs' under any circumstances. A mod pack is defined as any collection of mods assembled by a third party and offered for download on the internet as a single package. The Elder Scrolls V: Skyrim - Unofficial Skyrim Patch v.3.0.13a - Game mod - Download The file Unofficial Skyrim Patch v.3.0.13a is a modification for The Elder Scrolls V: Skyrim, a(n) rpg game. Based on The.Elder.Scrolls.V.Skyrim.Special.Edition.MULTi9-PROPHET ISO release: ppt-essy.iso (23,112,448,000 bytes). Selective download feature: you can skip downloading of unnecessary language files Significantly smaller archive size (compressed from 21.5 to 7.3~7.5 GB for any single language).
Description:
Requires Skyrim version 1.9.32.0.8 or higher.
NOT SUPPORTED ON OLDER VERSIONS!!
A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Legendary Edition. The goal of the Unofficial Skyrim Legendary Edition Patch (aka USLEEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.
Features:
- Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed.
- Created by the authors of the Unofficial Oblivion Patch series.
- No unsafe changes (such as deletions of stock objects).
- Designed to be compatible with as many other mods as possible.
To install:
Use Nexus Mod Manager.
Make sure you have SKSE installed first.
Report problems with download to support@gamepressure.com
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YES! Unification Day is here! After something like 6 months of work, we're finally done. The unified unofficial patch is now ready for download at all of the major sites.
Skyrim Legendary Patch Download Free
I'd try and post something like that here, but the formatting options leave much to be desired.
Now, the big question I'm sure is on everyone's minds: What about mods that used the old patches as masters?
If the mod you're using merely forwarded the fixes and DOES NOT use the USKP as a master, you have nothing to do.
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Cutting Room Floor and Bring Out Your Dead have been updated already. So don't worry about those. Grab the updates and go.
For anything else, hopefully this helps:
Updating a Mod That Uses USKP as a Master
Now that the unified patch is out, several of you will likely have mods that explicitly use the USKP as a master file. These files need to be updated by their authors, or new versions issued that target USLEEP specifically. Until such time as this happens, you can make the adjustments yourself using TES5Edit.
This is going to assume you have at least basic knowledge of how to load mods with TES5Edit, and how to edit things and then save the results.
You need to have the old patch ESP files in your Data folder for this to work - do not delete those until you are done with all the files!
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Load the mod you need to change into TES5Edit. It will cause the USKP (and any other files it needs) to load up. When it's done, expand the ESP file you need to change, and select the 'File Header' record. It should look something like this:
On the line where 'Unofficial Skyrim Patch.esp' is listed, right click, and then change that to: Unofficial Skyrim Legendary Edition Patch.esp
It should look like this once done:
Close TES5Edit, and when it prompts you to, save the file.
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Load the file back up afterward. When it finishes, right click on the ESP and select 'Check For Errors' and make sure it hasn't got any unresolved reference errors. If the file has them, you will need to let the mod's author handle it as it will require more advanced editing knowledge. If there are no unresolved ID errors, then this file was edited safely and you can load it into the game with USLEEP.
If the Mod Uses More Than One Patch
Use Mator's xEdit Script to fix the master dependencies. He has detailed instructions on the file entry for that.
It will also work for the single USKP dependencies as well if you'd rather use that to do a whole batch at once.