Unreal Tournament Newest Patch Download

This is the Unreal Tournament 3 Patch 5 (or v2.1). It is the latest patch available for the game. Note that this patch includes all fixes from previous patches. The patch is also required for the Titan Pack to work (a link to the expansion can be found on the Unreal Tournament 3 wiki page). Here is the full list of fixes: UI. Unreal Tournament v436 Patch - Free Download - FilePlanet. Fileplanet.com Unreal Tournament v436 Patch. Upgrades the full version of Unreal Tournament to v436. Fixes from v432 include: - fixed joystick button handling code (thanks Chris Carollo). - hack fix for bad playerstart in CTF-Coret. - fixed crash for servers with more than 255 characters worth of server packages.

Unreal Tournament 3 Latest Patch Download

This is the latest official patch available for Unreal Tournament.Bug fixes:

* team scoreboard holds more players (no more names dropping off the bottom for 32 player games). * fixed grenade smoke in OpenGL - fixed some D3D compatibility issues * faster server ping response for servers with mutators. * admins lose cheats and die when they log out as admins. * fixed bug causing player team choice to be overriden (also cause maxteamsize not to work when 2) * fixed thrown weapons sinking into ground in net play * fixed listen server crashing with too many serverpackages * fixed server still sending data on disconnect * fixed server not allowing custom skins because of skin cheat fix * servers are now prioritized by version on the master server * improved map decompression time. * slight improvement to server CPU utilization. * prevent message spamming in net play. * centered admin messages - if logged in as an admin, start your message with a # to have it centered. * voice autotaunts not printed in net games. * fix for CTF AI. * limit translocator firing rate (max 2/sec) to prevent translocator spamming bind cheats. * suicides are counted as deaths. * admin spectators can use # to center print messages. * disallow setting of actor properties using the 'set' command on clients. Prevents a whole class of cheats.

New fixes in 428 (also included in 432)

* Fixed the D3D problem in the 425 patch * fixed another mixed skin cheat * fixed creeping pings problem - especially prevalent with passworded servers * fixed problems with passwords with spaces * improved server CPU utilization * improved prioritization of network traffic for low bandwidth users * fixed ActorLineCheck() crash again - no really this time * fixed clearing base on client in netplay - thanks Mongo * fixed suicide spamming * Last Man Standing now can have time limit * fixed spriteballexplosion sounds playing client side * faster translocation effect in software mode * fixed collision bug which cropped up in 420 (overlord) * fixed D3D 32 bit zbuffer allocation

Previous fixes:

* much louder warhead explosion * don't allow Turbo mode with assault * bigger blood cloud when gibbed * destroy the 'winch', not the 'wench' in AS-rook description * fixed problem with landing bob damping on slow systems with high time dilations * fixed problem where client health gets set to zero (health was still correct on the server) * fixed spectators drowning in water outside of galleon * fixed problem with one of the 402 server optimizations causing pickups to be shown when they should be hidden if high packet loss * fixed fog rendering in software * fixed assertion line 714 network crash on slow connections * fixed PlayerReplicationInfos losing owner on client * symptom was teammate health not correctly shown on team huds * fixed bad poly on Ripper weapon model * fixed flag not dropped if killed by team cannon in CTF games * fixed server browser changing highlighted server bug * fixed clients hearing ambient sound on dropped weapons in some cases * fixed picking up additional shieldbelt screwed up armor total if also had other armor types * fixed teamtriggers * fixed deathsounds and hit sounds from other players not being heard in net games * fixed demo playback crashIf you have an older copy of Unreal Tournament, it's strongly advised that you get this.

If you have the GotY edition, then don't worry, you're already there. ;)

~ Kouen

About This File

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Original file: http://www.fileplanet.com/199547/190000/fileinfo/Unreal-Tournament-3---Patch-5

This is the Unreal Tournament 3 Patch 5 (or v2.1). It is the latest patch available for the game.

Note that this patch includes all fixes from previous patches. The patch is also required for the Titan Pack to work (a link to the expansion can be found on the Unreal Tournament 3 wiki page).

Here is the full list of fixes:

UI:

  • Disabled wrap for options lists on PC.
  • Split out player and bot counts on mixed servers in server browser.
  • No longer require double clicking on main menu.
  • Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates.
  • Fixed issue with 'no password' connection error not asking for a password, when in online play.
  • Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes.
  • Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
  • Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.

Game:

  • No longer disable achievements for mods that don't contain code (maps and custom characters).
  • Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
  • Reduced visibility of DM beacons in darkmatch.
  • Fixed greed exploit with redeemer.
  • Updated russian localization. Thanks Michael Sokolkov.
  • Removed os helper workaround for Windows 2003 server, now that we have a better fix.
  • Fixed low gore issue with Titans.
  • Fix for wrong team shader in rare cases.
  • Fixed dropflag command not working. Also fixes a CTF exploit.
  • Fixed excessive link beam decals for listen servers.
  • Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
  • Reduced damage to nodes/cores from dead Titan explosion.
  • Reduced damage Titans do to nodes/core with weapons.
  • Titan melee doesn't knock down spawn protected players.
Newest

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Server Administration:

  • Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them.
  • Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype.
  • Fixed bug with password being removed from URL, during non-seamless travel on the same server.
  • Fixed bug where the current game profiles mutators would be carried over into other gametypes.
  • Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1.
  • Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised.
  • Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings.
  • In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup).
  • Added admin-only buttons to the vote menu, which allow admins to force a winning vote.
  • Fixed non-seamless travel client timeout disconnects.
  • Now consider server 'pure' with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
  • Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators).

Unreal Tournament 2004 Latest Patch Download

Mod support:

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  • Fixed problem with cooking with -mod and ModShaderCache.
  • Fixed map makers unable to cook when using Titan Pack assets.
  • May need to delete GlobalPersistentCookerData.upk from My GamesUnreal Tournament 3UTGamePublishedCookedPC.
  • Added mutator hook for blocking team changes.

Unreal Tournament Newest

Level specific:

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  • Fixed WAR-Confrontation raptor exploit.
  • Possible fix for darkmatch memory leak.
  • Added refshadercache to patch, so titan content will have shaders compiled.
  • Fix for reported rare WAR-Floodgate crash.